Microsoft Overhauls DirectX Raytracing, Boosting Frame-Rates and Cutting VRAM
Microsoft has unveiled a preview update to its DirectX Raytracing standard introducing clustered geometry and partitioned top-level acceleration structures to dramatically increase frame-rates and reduce VRAM usage. The new features do not require new hardware acceleration and are available now in the DirectX 12 Agility SDK 1.722 preview. Open article →
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