WebGL2 and Web Audio Physical Record Player Simulation
An engineer has built a physical simulation of a record player using WebGL2 and Web Audio. Instead of playing audio directly, the system converts songs into the physical shape of a groove, allowing a simulated stylus to ride the walls to produce accurate analog artifacts like crackle, pops, and wow and flutter. Code and converted public-domain or CC-licensed songs are made available for remixing. Open article →