SCSKiller v1.3.0 eliminates shader compilation stutter in tested games
An independent developer has created SCSKiller, an open-source utility designed to precompile shader objects from game files and inject them into the driver cache before launch to eliminate compilation stutter in PC games. Testing by Digital Foundry demonstrated that the tool effectively eliminates stutter and hitching in several titles, though it requires significant upfront processing time and storage space and cannot resolve engine-level streaming bottlenecks. Open article →