Three.js developers propose AAA indoor lighting pipeline
The author outlines a proposed rendering pipeline to bring AAA-quality indoor lighting, including global illumination and reflections, to Three.js without relying on hardware ray tracing. By combining in-browser lightmap baking, screen-space reflections, and localized probe caches, the project aims to make Three.js competitive with Unreal Engine for indoor scenes while running efficiently on consumer web hardware. Open article →