Is writing your own streaming engine a bad idea? | Mark Aron Szulyovszky

almostintuitive.com4 min read

The author argues that developers should consider writing bespoke streaming engines tailored to their specific use cases using LLMs. After hitting limitations with existing open-source tools, the author built custom Rust and Go streaming engines with extensive parity testing that drastically outperformed standard solutions in CPU, memory, and performance. Open article →

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