Low Fidelity Design is Higher Up the Value Chain (7 minute read)
High-fidelity visuals don't create clarity. They hide the fact that the work wasn't done, with details that are every bit as fake as the sketch - but enough to satisfy stakeholders looking for an output. On the other hand, low-fidelity artifacts don't leave anywhere for ambiguity to hide. They are a fast way to call out all the questions that we don't have answers to.
UI Density (20 minute read)
UI density reflects the information an interface provides and is shaped by design decisions. Visual density is the initial impression based on screen elements. Information density is the ratio of useful data to total ink. Both visual and design density are influenced by Gestalt principles and affect user perception in UI design.
Why Not Sketch? (3 minute read)
Sketching has immense value in various activities beyond traditional artistry, such as planning and problem-solving. Despite its benefits, many people refrain from sketching due to early discouragement, lack of practice, or personal discomfort. Embracing sketching can bring about more creativity and communication, regardless of artistic background.
It's Time We Seriously Talk About Users and Experiences (5 minute read)
Knowing actual users' names, experiences, and daily challenges is essential to designing genuinely user-centered products. Without this focus, UX efforts can become misaligned, resulting in products that lack direction and fail to provide users value. Teams should move beyond generic personas and truly understand their users' unique needs and experiences.
Hidden vs. Disabled In UX (5 minute read)
Both hiding and disabling features in UX can confuse users, so they should be done sparingly and with clear reasoning. Disabled features indicate availability but inaccessibility, while hidden features indicate current irrelevance. Alternatives like enabled buttons, read-only states, and better empty states should be considered to maintain user understanding and interface clarity.